using UnityEngine;
using System.Collections;

public class SV_AudioPlayerStub : MonoBehaviour
{
	#region Members
	
	#endregion
	
	#region Properties
	
	#endregion
	
	
	public virtual void Start() { }
	
	public void PlaySound(SFXId eSFXId)
	{
		BM_AudioManager.Instance().PlaySoundAtPoint(eSFXId, gameObject.transform.position);
	}
	
	public void PlaySoundFromRandomGroup(BM_AudioManager.AudioGroups eRandomAudioGroup)
	{
		BM_AudioManager.Instance().PlaySoundAtPointFromRandomGroup(eRandomAudioGroup, gameObject.transform.position);
	}
}